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setting them to around y=1310.00 and x=28414.00 or so will place you in the final room where you just move right to win. changing them to floating points will make them make more sense. Those values are 4 bit floating point values.
#Danganronpa v3 killing harmony cheats trial
Well, I asked about stuff that would still let me do all the platforming in the minigame, because I wanted to experience as much as possible of it after the part that kills me as possible, but it does indeed get you to the end and with a bit of trial and error it's possible to get moved to point I actually want it to, so I guess it's as much as I can get. Now double click the second one and punch in "1151590400". Double click the first one's value field and punch in "1188371214". You should now have two address in your address list below. Unpause the game and go as far left from the gate as you can on the stairs, standing still. Double click that and start a new scan for "1159196672". Scan for "1162743808" and there should only be one value. To clear the Death Road of Despair Minigame:įirst, get to the first gate with Kaede, once you touch the gate, pause. You'll get the address that handles monocoins in like 3 scans, then just change the value to something like 40,000 monocoins and you're done. Then spend some, and scan for the new value. Oh and monocoins are easy, scan for the exact value of how many monocoins you have (at 4 bytes). Change their current value to "1179225331" and you'll teleport right after the bombs. It takes a bit and sometimes it doesn't feel like working, but eventually you'll get maybe 7 or so values that correspond to the first 7 character's locations in the duckling row.
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Scoot all 16 of the terrible ai's forward a bit. What are the steps for doing this? Being able to skip to after the clear bombs is pretty useful I suspect it's because the map inclines up and I'm sending them below where the end leads. I've messed with it trying to go further but always results in the character being teleported outside the map somehow and dying. If I could figure out pointers I'd give you those too.įor reference the first gate you open is value "1162743808". Problem is that I can't seem to figure out the Y axis and the furthest I've managed to safely teleport the head character is to the value "1179225331" which is just after the "clear" bombs. Best tip for anyone interested is that it's possible to find the location of the character on the X axis. Continued abuse of our services will cause your IP address to be blocked indefinitely.I've been screwing with this all day and I haven't gotten anywhere. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.
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